ZENONIA 3 MODES PLUS
Normal, Hard and Hell Mode plus an asynchronous online PvP arena to challenge friends. New slot-based inventory management and easier item combining.ġ84 weapons, 120 helmets, 120 armors, 100 gauntlets and 100 footwear for maximum character customization. Melee and range type classes to choose from Sword Knight, Shadow Hunter, Mechanic Launcher and Nature Shaman.Ĭombat through the new Execution Room Mode dungeons in single or asynchronous co-op play.Īcquire and show off 48 Game Center achievements plus 47 in-game titles with special effects.
ZENONIA 3 MODES SERIES
The ZENONIA series gets revamped and up-scaled for an epic third generation, providing even greater enjoyment than the previous two ZENONIA's combined!Ģ27 unique maps of Migard and 136 quests of action-packed adventure. ZENONIA® 3: The Midgard Story, Dynamic Action RPG.
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While it's fantastic to beat up monsters in a visually stunning world, the lackluster story and paint-by-numbers RPG system only really shows improvement by relative comparison instead of through true innovation.Īlthough it's easy to ask for more, Zenonia 3 is still a fantastic example of how the KRPG can dominate on the App Store and fans of the series will enjoy the smaller tweaks to the game, making it an easy to recommend title for those after a new RPG. What's so disappointing about Zenonia 3 is that we've already seen all of this before and while the polishing and tweaking makes for a better experience, it's a shame to see so little improvement after two years of being at the top. There are four classes to choose from, though the choices really boil down to two melee and two ranged with the fine details of each really only boiling down to an aesthetic choice Do you want to be a death knight or a rogue pirate? Or do you want to be like Megaman or a voodoo shaman? Leveling up provides the usual split between distributing points in to one of four different statistics while skill points unlock active and passive abilities to help against tougher enemies. The d-pad and button setup is up to the task, though the rigid 4-way movement can make the character feel cumbersome. Combat is still tied to the fairly repetitive attack button, however some creatures (and especially boss fights) demand a lot more finesse as you dodge attacks while sneaking in a few hits in turn. In this, the third installment of the series, several minor tweaks have been made to the basic RPG gameplay, resulting in a streamlined interface and item/skill/upgrade system.
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This time around players are placed in the middle of a war between the tribes of heaven and hell, giving you ample opportunity to kick some rather obscure monster-butt.
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It's clear that GAMEVIL are at their most relaxed when creating KRPGs and the anticipated release of Zenonia 3 goes to show just how much of an impact the earlier releases had on gamers after something with a bit more meat than the average App Store fare.